#1 Rework RenderingServer use

Merged
ryanreed merged 1 commits from rendering-rework into master 1 year ago
ryanreed commented 1 year ago
Owner

Priorit to this change, the code:

  • Generated the world on each generation, recreating cells in the RenderingServer

To reduce the number of cell creations, we now:

  • Only create the cells in the RenderingServer on initial world generation (not per-generation)
  • Set the cells to visible or not depending on cell state

In theory, this should be a bit more performant than before. Although for something like this, it might not be noticable or particularly useful.

Priorit to this change, the code: * Generated the world on each generation, recreating cells in the RenderingServer To reduce the number of cell creations, we now: * Only create the cells in the RenderingServer on initial world generation (not per-generation) * Set the cells to visible or not depending on cell state In theory, this should be a bit more performant than before. Although for something like this, it might not be noticable or particularly useful.
ryanreed added 1 commit 1 year ago
ryanreed merged commit 9bf71faa4a into master 1 year ago
ryanreed deleted branch rendering-rework 1 year ago
The pull request has been merged as 9bf71faa4a.
Sign in to join this conversation.
No reviewers
No Label
No Milestone
No Assignees
1 Participants
Notifications
Due Date

No due date set.

Dependencies

This pull request currently doesn't have any dependencies.

Loading…
There is no content yet.