extends Camera2D @export var move_speed: int = 250 @export var zoom_increment: Vector2 = Vector2(0.1, 0.1) func _process(delta: float) -> void: var input_dir := Input.get_vector("Left", "Right", "Up", "Down") var velocity_y = input_dir.y * move_speed * delta var velocity_x = input_dir.x * move_speed * delta position += Vector2(velocity_x, velocity_y) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("Reset Zoom"): zoom = Vector2.ONE if event.is_action_pressed("Zoom In"): zoom += zoom_increment if event.is_action_pressed("Zoom Out"): zoom -= zoom_increment