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Adding game_version to save files

pull/7/head
Ryan Reed 1 month ago
parent
commit
06998f15fd
2 changed files with 2 additions and 0 deletions
  1. +1
    -0
      project.godot
  2. +1
    -0
      save_load/resources/save_game_data_resource.gd

+ 1
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project.godot View File

@ -11,6 +11,7 @@ config_version=5
[application]
config/name="Skyblock"
config/version="0.0.1"
run/main_scene="uid://cgx0nawwjjj7g"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"


+ 1
- 0
save_load/resources/save_game_data_resource.gd View File

@ -4,4 +4,5 @@ class_name SaveGameDataResource
extends Resource
@export var game_version: String = ProjectSettings.get_setting("application/config/version")
@export var save_data_nodes: Array[Node3DDataResource]

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