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Fixing loading non-Node3DDataResources

pull/20/head
Ryan Reed 1 month ago
parent
commit
13c4781ee8
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      addons/save_load_system/autoloads/save_game_manager.gd

+ 2
- 2
addons/save_load_system/autoloads/save_game_manager.gd View File

@ -244,8 +244,8 @@ func _on_apply_save() -> void:
var root_node: Window = get_tree().root
for resource: Resource in _loaded_save_resource.save_data_nodes:
if resource is Node3DDataResource:
(resource as Node3DDataResource)._load_data(root_node)
if resource is NodeDataResource:
(resource as NodeDataResource)._load_data(root_node)
apply_complete.emit()


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