Browse Source

Removing old SaveLoadUI scene and references to ui_node

pull/21/head
Ryan Reed 1 month ago
parent
commit
1cb2d08b7d
4 changed files with 0 additions and 179 deletions
  1. +0
    -45
      scenes/ui/pause_menu/saves_manager/save_load_ui.gd
  2. +0
    -1
      scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid
  3. +0
    -132
      scenes/ui/pause_menu/saves_manager/save_load_ui.tscn
  4. +0
    -1
      scenes/ui/pause_menu/saves_menu.gd

+ 0
- 45
scenes/ui/pause_menu/saves_manager/save_load_ui.gd View File

@ -1,45 +0,0 @@
class_name SaveLoadUI
extends Control
signal close_save_list
signal open_save_list
@export var show_save_ui_button: BaseButton
@export var new_save_ui: Control
@export var save_name_input: LineEdit
@export var create_save_button: BaseButton
@export var create_save_cancel_button: BaseButton
@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation)
func _ready() -> void:
show_save_ui_button.pressed.connect(_on_show_save_ui_button_pressed)
create_save_button.pressed.connect(_on_create_save_button_pressed)
create_save_cancel_button.pressed.connect(_on_create_save_cancel_button_pressed)
new_save_ui.hide()
func _on_create_save_button_pressed() -> void:
var save_name: String = save_name_input.text
if save_name.strip_edges() == "":
save_name = Time.get_datetime_string_from_system(false, true)
if ui_node != null:
ui_node.visible = false
await get_tree().create_timer(.150).timeout # A hack to allow time for UI to hide before taking screenshot
SaveGameManager.create_save.emit(save_name)
if ui_node != null:
ui_node.visible = true
new_save_ui.hide()
SignalManager.resume_game.emit()
func _on_create_save_cancel_button_pressed() -> void:
new_save_ui.hide()
func _on_show_save_ui_button_pressed() -> void:
save_name_input.text = Time.get_datetime_string_from_system(false, true)
new_save_ui.show()

+ 0
- 1
scenes/ui/pause_menu/saves_manager/save_load_ui.gd.uid View File

@ -1 +0,0 @@
uid://b6831eygibii7

+ 0
- 132
scenes/ui/pause_menu/saves_manager/save_load_ui.tscn View File

@ -1,132 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dauchkhmnyk7n"]
[ext_resource type="Script" uid="uid://b6831eygibii7" path="res://scenes/ui/pause_menu/saves_manager/save_load_ui.gd" id="1_lo08d"]
[ext_resource type="PackedScene" uid="uid://cyxieflejsggu" path="res://scenes/ui/pause_menu/saves_manager/save_files_list.tscn" id="1_tqtxm"]
[ext_resource type="PackedScene" uid="uid://bb7poutsn4ex2" path="res://scenes/ui/pause_menu/saves_manager/save_file.tscn" id="2_6uxbh"]
[ext_resource type="Texture2D" uid="uid://ja8bc1h5x85o" path="res://assets/ui/save-normal.png" id="3_lo08d"]
[ext_resource type="Texture2D" uid="uid://crqgyft4gfilt" path="res://assets/ui/save-pressed.png" id="4_md7la"]
[ext_resource type="Texture2D" uid="uid://o3l0j53mgkan" path="res://assets/ui/save-hover.png" id="5_hmxxn"]
[node name="SaveLoadUI" type="Control" node_paths=PackedStringArray("show_save_ui_button", "new_save_ui", "save_name_input", "create_save_button", "create_save_cancel_button")]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 4
script = ExtResource("1_lo08d")
show_save_ui_button = NodePath("Panel/MarginContainer/VBoxContainer/BottomRow/SaveButton")
new_save_ui = NodePath("Panel/NewSaveUI")
save_name_input = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/SaveNameInput")
create_save_button = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/SaveButton")
create_save_cancel_button = NodePath("Panel/NewSaveUI/MarginContainer/VBoxContainer/CancelButton")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 40
text = "Save/Load Game"
horizontal_alignment = 1
[node name="ScrollContainer" type="ScrollContainer" parent="Panel/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 500)
layout_mode = 2
horizontal_scroll_mode = 0
[node name="SaveFilesList" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer" instance=ExtResource("1_tqtxm")]
layout_mode = 2
size_flags_horizontal = 6
[node name="SaveFilePanel" parent="Panel/MarginContainer/VBoxContainer/ScrollContainer/SaveFilesList" instance=ExtResource("2_6uxbh")]
layout_mode = 2
[node name="BottomRow" type="HBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="SaveButton" type="TextureButton" parent="Panel/MarginContainer/VBoxContainer/BottomRow"]
clip_contents = true
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
tooltip_text = "New Save"
texture_normal = ExtResource("3_lo08d")
texture_pressed = ExtResource("4_md7la")
texture_hover = ExtResource("5_hmxxn")
ignore_texture_size = true
stretch_mode = 5
[node name="NewSaveUI" type="Panel" parent="Panel"]
visible = false
custom_minimum_size = Vector2(450, 100)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel/NewSaveUI"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -205.0
offset_top = -29.5
offset_right = 205.0
offset_bottom = 29.5
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/NewSaveUI/MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="SaveNameLabel" type="Label" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 20
text = "Create New Save"
[node name="SaveNameInput" type="LineEdit" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
placeholder_text = "New Save File Name"
[node name="SaveButton" type="Button" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Create Save"
[node name="CancelButton" type="Button" parent="Panel/NewSaveUI/MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Cancel"

+ 0
- 1
scenes/ui/pause_menu/saves_menu.gd View File

@ -11,7 +11,6 @@ signal open_save_list
@export var create_save_button: BaseButton @export var create_save_button: BaseButton
@export var create_save_cancel_button: BaseButton @export var create_save_cancel_button: BaseButton
@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation)
@export var save_files_list_ui: SaveFilesListUI @export var save_files_list_ui: SaveFilesListUI


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