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@ -30,9 +30,6 @@ func _ready() -> void: |
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create_save_file.connect(_save_game_as_resource) |
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load_save_file.connect(_load_game_resource) |
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_load_save_level_data_component() |
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func _unhandled_input(event: InputEvent) -> void: |
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if event.is_action_pressed("quick_save"): |
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quick_save_game() |
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