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@ -145,8 +145,6 @@ func _load_game_resource(resource_filename: String) -> void: |
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if resource is Node3DDataResource: |
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(resource as Node3DDataResource)._load_data(root_node) |
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game_loaded.emit() |
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func _save_game_as_resource(resource_filename: String) -> void: |
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if not _load_save_level_data_component(): return |
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