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Removing duplicate signal emit()

pull/16/head
Ryan Reed 1 month ago
parent
commit
2df15febad
1 changed files with 0 additions and 2 deletions
  1. +0
    -2
      save_load/autoloads/save_game_manager.gd

+ 0
- 2
save_load/autoloads/save_game_manager.gd View File

@ -145,8 +145,6 @@ func _load_game_resource(resource_filename: String) -> void:
if resource is Node3DDataResource:
(resource as Node3DDataResource)._load_data(root_node)
game_loaded.emit()
func _save_game_as_resource(resource_filename: String) -> void:
if not _load_save_level_data_component(): return


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