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Set the default value of the settings menu

pull/11/head
Ryan Reed 1 month ago
parent
commit
5082eeb39b
2 changed files with 28 additions and 1 deletions
  1. +25
    -0
      scenes/ui/menus/settings_menu.gd
  2. +3
    -1
      scenes/ui/menus/settings_menu.tscn

+ 25
- 0
scenes/ui/menus/settings_menu.gd View File

@ -2,6 +2,10 @@ class_name SettingsMenu
extends Panel
@export_group("Game Option Nodes")
@export var block_highlight_input: CheckButton
@export var waila_input: CheckButton
@export_group("Graphics Settings Nodes")
@export var resolution_input: OptionButton
@export var fullscreen_input: CheckBox
@ -10,6 +14,27 @@ extends Panel
@export var fov_value_label: Label
func _ready() -> void:
apply_default_values()
func apply_default_values() -> void:
#region Game Options
block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight)
waila_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_waila)
#endregion
#region Graphics Settings
# Changing the FOV value should trigger the value_changed signal which should update the camera and label automatically
fov_slider.value = GameSettingsManager.settings.graphics.fov
fullscreen_input.set_pressed_no_signal(GameSettingsManager.settings.graphics.fullscreen)
vsync_input.set_pressed_no_signal(GameSettingsManager.settings.graphics.vsync)
var current_resolution_index: int = resolution_input.get_item_index(GameSettingsManager.settings.graphics.resolution_id)
resolution_input.select(current_resolution_index)
#endregion
#region Game Settings
func _on_block_highlighting_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_block_highlight_changed.emit(toggled_on)


+ 3
- 1
scenes/ui/menus/settings_menu.tscn View File

@ -14,7 +14,7 @@ corner_radius_top_right = 2
corner_radius_bottom_right = 2
corner_radius_bottom_left = 2
[node name="SettingsMenu" type="Panel" node_paths=PackedStringArray("resolution_input", "fullscreen_input", "vsync_input", "fov_slider", "fov_value_label")]
[node name="SettingsMenu" type="Panel" node_paths=PackedStringArray("block_highlight_input", "waila_input", "resolution_input", "fullscreen_input", "vsync_input", "fov_slider", "fov_value_label")]
process_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -22,6 +22,8 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_qwcqe")
block_highlight_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/BlockHighlight/CheckButton")
waila_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Game/Waila/CheckButton")
resolution_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Graphics/Resolution/OptionButton")
fullscreen_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Graphics/Fullscreen/CheckBox")
vsync_input = NodePath("Background/MarginContainer/VBoxContainer/TabContainer/Graphics/VSync/CheckBox")


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