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Setting default day length to 60 seconds

pull/14/head
Ryan Reed 1 month ago
parent
commit
52603b13f1
2 changed files with 1 additions and 2 deletions
  1. +1
    -1
      scenes/world/day_night_cycle_component.gd
  2. +0
    -1
      scenes/world/day_night_cycle_component.tscn

+ 1
- 1
scenes/world/day_night_cycle_component.gd View File

@ -9,7 +9,7 @@ signal set_rate_of_time(rate: float) ## 2.0 for 2x
signal set_time(time: float) ## Time should be between 0 and 1
@export var day_length: float = 10.0 ## Day length in seconds
@export var day_length: float = 60.0 ## Day length in seconds
@export var start_time: float = 0.3 ## Between 0-1 (0.3 is morning, 0.5 noon)
@export var time_paused: bool = false


+ 0
- 1
scenes/world/day_night_cycle_component.tscn View File

@ -21,7 +21,6 @@ glow_enabled = true
[node name="DayNightCycleComponent" type="Node3D" node_paths=PackedStringArray("environment", "sun", "moon")]
script = ExtResource("1_xc0aj")
day_length = 60.0
moon_color = ExtResource("2_65gyo")
moon_intensity = ExtResource("3_bdvt6")
sun_color = ExtResource("4_yeijk")


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