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@ -33,7 +33,8 @@ func _load_game() -> void: |
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var save_level_data_component: SaveLevelDataComponent = get_tree().get_first_node_in_group("save_level_data_component") |
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if save_level_data_component == null: # Nothing to load |
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if save_level_data_component == null: |
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push_error("Could not find SaveLevelDataComponent node in level") |
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return |
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save_level_data_component.load_game() |
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