Browse Source

Adding basic block and dirt/stone blocks

pull/1/head
Ryan Reed 1 month ago
parent
commit
6831af6c1f
9 changed files with 148 additions and 0 deletions
  1. +9
    -0
      assets/materials/dirt.tres
  2. +9
    -0
      assets/materials/stone.tres
  3. BIN
      assets/textures/dirt.png
  4. +34
    -0
      assets/textures/dirt.png.import
  5. BIN
      assets/textures/stone.png
  6. +34
    -0
      assets/textures/stone.png.import
  7. +16
    -0
      scenes/blocks/block.gd
  8. +1
    -0
      scenes/blocks/block.gd.uid
  9. +45
    -0
      scenes/blocks/block.tscn

+ 9
- 0
assets/materials/dirt.tres View File

@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://uex0dq00xomt"]
[ext_resource type="Texture2D" uid="uid://li36txj7oweq" path="res://assets/textures/dirt.png" id="1_jy2vk"]
[resource]
albedo_texture = ExtResource("1_jy2vk")
metallic_specular = 0.0
roughness = 0.0
texture_filter = 0

+ 9
- 0
assets/materials/stone.tres View File

@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cx7m27qa4ds4s"]
[ext_resource type="Texture2D" uid="uid://ct1iawpfkdf5l" path="res://assets/textures/stone.png" id="1_vwsbh"]
[resource]
albedo_texture = ExtResource("1_vwsbh")
metallic_specular = 0.0
roughness = 0.0
texture_filter = 0

BIN
assets/textures/dirt.png View File

Before After
Width: 16  |  Height: 16  |  Size: 824 B

+ 34
- 0
assets/textures/dirt.png.import View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://li36txj7oweq"
path="res://.godot/imported/dirt.png-eff3bf0cf4f0b63edc466aba593ca4e6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/dirt.png"
dest_files=["res://.godot/imported/dirt.png-eff3bf0cf4f0b63edc466aba593ca4e6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

BIN
assets/textures/stone.png View File

Before After
Width: 16  |  Height: 16  |  Size: 671 B

+ 34
- 0
assets/textures/stone.png.import View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ct1iawpfkdf5l"
path="res://.godot/imported/stone.png-005a59f14bd4c49707ae6ded67307167.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/stone.png"
dest_files=["res://.godot/imported/stone.png-005a59f14bd4c49707ae6ded67307167.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

+ 16
- 0
scenes/blocks/block.gd View File

@ -0,0 +1,16 @@
class_name Block
extends StaticBody3D
@export var material: StandardMaterial3D
@onready var block_faces: Node3D = $BlockFaces
func _ready() -> void:
apply_materials()
func apply_materials() -> void:
for face: MeshInstance3D in block_faces.get_children():
face.set_surface_override_material(0, material)

+ 1
- 0
scenes/blocks/block.gd.uid View File

@ -0,0 +1 @@
uid://buvqmrrtmxs2h

+ 45
- 0
scenes/blocks/block.tscn View File

@ -0,0 +1,45 @@
[gd_scene load_steps=4 format=3 uid="uid://col07xd76y60h"]
[ext_resource type="Script" uid="uid://buvqmrrtmxs2h" path="res://scenes/blocks/block.gd" id="1_7fut1"]
[sub_resource type="BoxShape3D" id="BoxShape3D_n5naa"]
[sub_resource type="QuadMesh" id="QuadMesh_n5naa"]
[node name="Block" type="StaticBody3D"]
script = ExtResource("1_7fut1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_n5naa")
[node name="BlockFaces" type="Node3D" parent="."]
[node name="EastFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="WestFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -0.5)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="NorthFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-1.3411e-07, 0, -1, 0, 1, 0, 1, 0, -1.3411e-07, -0.5, 0, 7.45058e-09)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="SouthFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.5, 0, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="TopFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 0, -4.37114e-08, 0, 0.5, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="BottomFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, -0.5, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")

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