|
|
@ -5,7 +5,7 @@ extends CanvasLayer |
|
|
|
@onready var crosshair: CenterContainer = $Crosshair |
|
|
|
@onready var quick_slots: MarginContainer = $QuickSlots |
|
|
|
@onready var pause_menu: PauseMenu = $PauseMenu |
|
|
|
@onready var save_load_ui: Control = $SaveLoadUI |
|
|
|
@onready var save_load_ui: SaveLoadUI = $SaveLoadUI |
|
|
|
@onready var settings_menu: SettingsMenu = $SettingsMenu |
|
|
|
@onready var waila: Waila = $Waila |
|
|
|
|
|
|
@ -16,8 +16,10 @@ func _ready() -> void: |
|
|
|
SignalManager.close_settings_menu.connect(_on_close_settings_menu) |
|
|
|
SignalManager.open_settings_menu.connect(_on_open_settings_menu) |
|
|
|
SignalManager.resume_game.connect(_on_resume_game) |
|
|
|
SaveGameManager.close_save_list_ui.connect(_on_close_save_list_ui) |
|
|
|
SaveGameManager.open_save_list_ui.connect(_on_open_save_list_ui) |
|
|
|
|
|
|
|
save_load_ui.close_save_list.connect(_on_close_save_list_ui) |
|
|
|
save_load_ui.open_save_list.connect(_on_open_save_list_ui) |
|
|
|
|
|
|
|
SaveGameManager.load_complete.connect(_on_load_complete) |
|
|
|
|
|
|
|
_on_resume_game() |
|
|
|