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Renaming apply_load_complete signal to apply_complete

pull/18/head
Ryan Reed 1 month ago
parent
commit
b398613dff
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      addons/save_load_system/autoloads/save_game_manager.gd

+ 2
- 2
addons/save_load_system/autoloads/save_game_manager.gd View File

@ -7,7 +7,7 @@
extends Node
signal apply_load_complete
signal apply_complete
signal apply_save ## Apply the loaded data to the tree. Note: This should happen AFTER load_save()
signal create_auto_save
signal create_save(save_name: String)
@ -186,7 +186,7 @@ func _on_apply_save() -> void:
if resource is Node3DDataResource:
(resource as Node3DDataResource)._load_data(root_node)
apply_load_complete.emit()
apply_complete.emit()
## Delete both the save file and the related screenshot
func _on_delete_save(filename: String) -> void:


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