|
|
@ -12,10 +12,10 @@ extends Node3D |
|
|
|
|
|
|
|
func _ready() -> void: |
|
|
|
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED |
|
|
|
EntityManager.create_block.connect(_create_block.bind()) |
|
|
|
EntityManager.drop_block.connect(_create_dropped_block.bind()) |
|
|
|
EntityManager.reset_world.connect(_on_reset_world.bind()) |
|
|
|
EntityManager.spawn_player.connect(_spawn_player.bind()) |
|
|
|
EntityManager.create_block.connect(_create_block) |
|
|
|
EntityManager.drop_block.connect(_create_dropped_block) |
|
|
|
EntityManager.reset_world.connect(_on_reset_world) |
|
|
|
EntityManager.spawn_player.connect(_spawn_player) |
|
|
|
|
|
|
|
_initialize_ground() |
|
|
|
_create_test_blocks() |
|
|
|