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Allow defining the save icon size

pull/16/head
Ryan Reed 1 month ago
parent
commit
a8b30f2657
1 changed files with 6 additions and 2 deletions
  1. +6
    -2
      save_load/autoloads/save_game_manager.gd

+ 6
- 2
save_load/autoloads/save_game_manager.gd View File

@ -20,6 +20,7 @@ signal close_save_list_ui
var _game_data_resource: SaveGameDataResource = SaveGameDataResource.new()
var _save_icon_size: Vector2i = Vector2i(896, 504) ## If Vector2.ZERO, uses the user's resolution
var _save_level_data_component: SaveLevelDataComponent ## Contains the save paths and filenames
@ -128,8 +129,6 @@ func _load_save_level_data_component() -> bool:
func _load_game_resource(resource_filename: String) -> void:
if not _load_save_level_data_component(): return
EntityManager.reset_world.emit()
var save_game_file_path: String = _save_level_data_component.settings.save_game_data_path + resource_filename
if !FileAccess.file_exists(save_game_file_path):
printerr("Failed to load save. File does not exist: ", save_game_file_path)
@ -140,6 +139,8 @@ func _load_game_resource(resource_filename: String) -> void:
printerr("Failed to load save. Unknown format? ", save_game_file_path)
return
EntityManager.reset_world.emit()
var root_node: Window = get_tree().root
for resource: Resource in _game_data_resource.save_data_nodes:
if resource is Node3DDataResource:
@ -180,6 +181,9 @@ func _take_save_screenshot(save_game_file_path: String) -> void:
var _icon_filepath: String = save_game_file_path.replace(".tres", ".png")
var _icon: Image = get_viewport().get_texture().get_image()
if _save_icon_size != Vector2i.ZERO:
_icon.resize(_save_icon_size.x, _save_icon_size.y)
_icon.save_png(_icon_filepath)


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