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Renaming save_signal and load_signal

pull/13/head
Ryan Reed 1 month ago
parent
commit
ff0ce03086
2 changed files with 12 additions and 12 deletions
  1. +11
    -11
      autoloads/game_settings_manager.gd
  2. +1
    -1
      scenes/root.gd

+ 11
- 11
autoloads/game_settings_manager.gd View File

@ -16,8 +16,8 @@ signal graphics_vsync_changed(vsync_enabled: bool)
signal graphics_fov_changed(fov: int) signal graphics_fov_changed(fov: int)
#endregion #endregion
signal load_settings
signal save_settings
signal load_game_settings
signal save_game_settings
## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br] ## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br]
@ -44,26 +44,26 @@ func _init() -> void:
graphics_vsync_changed.connect(_on_graphics_vsync_changed) graphics_vsync_changed.connect(_on_graphics_vsync_changed)
apply_graphics_settings.connect(_on_apply_graphics_settings) apply_graphics_settings.connect(_on_apply_graphics_settings)
load_settings.connect(_on_load_settings)
save_settings.connect(_on_save_settings)
load_game_settings.connect(load_settings)
save_game_settings.connect(save_settings)
#region Game Option Settings #region Game Option Settings
func _on_game_options_block_highlight_changed(highlight_enabled: bool) -> void: func _on_game_options_block_highlight_changed(highlight_enabled: bool) -> void:
settings.game_options.enable_block_highlight = highlight_enabled settings.game_options.enable_block_highlight = highlight_enabled
_on_save_settings()
save_settings()
func _on_game_options_held_block_ui_changed(held_block_enabled: bool) -> void: func _on_game_options_held_block_ui_changed(held_block_enabled: bool) -> void:
settings.game_options.enable_held_block = held_block_enabled settings.game_options.enable_held_block = held_block_enabled
_on_save_settings()
save_settings()
func _on_game_options_quickslots_ui_changed(quickslots_enabled: bool) -> void: func _on_game_options_quickslots_ui_changed(quickslots_enabled: bool) -> void:
settings.game_options.enable_quickslots_ui = quickslots_enabled settings.game_options.enable_quickslots_ui = quickslots_enabled
_on_save_settings()
save_settings()
func _on_game_options_waila_changed(waila_enabled: bool) -> void: func _on_game_options_waila_changed(waila_enabled: bool) -> void:
settings.game_options.enable_waila = waila_enabled settings.game_options.enable_waila = waila_enabled
_on_save_settings()
save_settings()
#endregion #endregion
#region Graphics Settings #region Graphics Settings
@ -80,7 +80,7 @@ func _on_apply_graphics_settings() -> void:
else: else:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED) DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
_on_save_settings()
save_settings()
func _on_graphics_fov_changed(fov: int) -> void: func _on_graphics_fov_changed(fov: int) -> void:
settings.graphics.fov = fov settings.graphics.fov = fov
@ -98,7 +98,7 @@ func _on_graphics_vsync_changed(vsync_enabled: bool) -> void:
#region Saving and Loading Settings #region Saving and Loading Settings
func _on_load_settings(apply_after_load: bool = true) -> void:
func load_settings(apply_after_load: bool = true) -> void:
if !FileAccess.file_exists(settings_file_path): if !FileAccess.file_exists(settings_file_path):
printerr("Failed to load game settings. File does not exist: ", settings_file_path) printerr("Failed to load game settings. File does not exist: ", settings_file_path)
return return
@ -111,7 +111,7 @@ func _on_load_settings(apply_after_load: bool = true) -> void:
if apply_after_load: if apply_after_load:
apply_graphics_settings.emit() apply_graphics_settings.emit()
func _on_save_settings() -> void:
func save_settings() -> void:
if !DirAccess.dir_exists_absolute(save_data_path): if !DirAccess.dir_exists_absolute(save_data_path):
DirAccess.make_dir_absolute(save_data_path) DirAccess.make_dir_absolute(save_data_path)


+ 1
- 1
scenes/root.gd View File

@ -2,4 +2,4 @@ extends Node
func _enter_tree() -> void: func _enter_tree() -> void:
GameSettingsManager.load_settings.emit()
GameSettingsManager.load_game_settings.emit()

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