|  Ryan Reed | af0fc8d3fa | fix: Set grass item texture | 6 months ago | 
				
					
						|  Ryan Reed | 34a56a09db | wip: Reworked Quickslots and wired up inventory | 6 months ago | 
				
					
						|  Ryan Reed | 2db6edae06 | wip: Reworking how inventory is generated (still non-functional) | 6 months ago | 
				
					
						|  Ryan Reed | 943b44c646 | config: Update testing inventory with high amounts and additional blocks | 6 months ago | 
				
					
						|  Ryan Reed | 09487de05a | feat: Add initial ItemResource type and basic torch | 6 months ago | 
				
					
						|  Ryan Reed | 5257fa7fe1 | feat: Update default night/day colors and time of day | 6 months ago | 
				
					
						|  Ryan Reed | 6ca52a9233 | fix: default item_texture value | 7 months ago | 
				
					
						|  Ryan Reed | 23b303822f | Replacing Fullscreen with Window Mode | 7 months ago | 
				
					
						|  Ryan Reed | ad0c781dee | Moving to a common theme for all menus | 7 months ago | 
				
					
						|  Ryan Reed | 4f91aa12ea | Setting default values | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | d6b02a9fb3 | Adding DroppedBlockDataResource for saving dropped block positions | 7 months ago | 
				
					
						|  Ryan Reed | f17171e41a | Moving DayNightCycleComponent to Node and saving time when performing a save | 7 months ago | 
				
					
						|  Ryan Reed | 0df41dfc3a | Correcting saving Player node | 7 months ago | 
				
					
						|  Ryan Reed | 9cdb1ad26b | Fixing warning | 7 months ago | 
				
					
						|  Ryan Reed | 0ef53af01d | Attempting to stop the double player saving that occurs sometimes | 7 months ago | 
				
					
						|  Ryan Reed | 74cc0029cb | Adding missing resources after move | 7 months ago | 
				
					
						|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | dec063f4f2 | Minor offsets fix | 7 months ago | 
				
					
						|  Ryan Reed | eb6da5aacb | Adding day/night cycle with gradient and curve resources | 7 months ago | 
				
					
						|  Ryan Reed | 32f7a426db | Adding options for disabling quickslots or held block | 7 months ago | 
				
					
						|  Ryan Reed | 1bd3b3fa8e | Fixing default texture | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | f239bc1b16 | Creating GameSettingsManager autoload and migrated Graphics settings | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 044f0760fe | Adding glass block | 7 months ago | 
				
					
						|  Ryan Reed | 67937caac9 | Adding quick slot highlight | 7 months ago | 
				
					
						|  Ryan Reed | 1d6937ee9f | Adding grass block | 7 months ago | 
				
					
						|  Ryan Reed | b504d1e914 | Moving from mesh per face to a single MeshInstance3D | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | 5ee3d3dafa | Initial inventory work | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago | 
				
					
						|  Ryan Reed | b80c9037b6 | Adding a (bad) leaves block with transparency | 7 months ago | 
				
					
						|  Ryan Reed | aa04fddac1 | Add support for different materials per block face and added wood log block | 7 months ago | 
				
					
						|  Ryan Reed | cb3bf3522d | Creating item database and loading block data from these resources | 8 months ago |