Commit Graph

  • cf0ba2e (creative-mode) feat: Add creative mode by Ryan Reed 2025-04-08 13:50:44 -0400
  • 796b623 (HEAD -> master, tag: v0.2.0) chore: Bump version 0.1.2 -> 0.2.0 by Ryan Reed 2025-04-07 13:10:10 -0400
  • 207932d Inventory and Quickslots Rework (#24) by Ryan Reed 2025-04-07 13:00:22 -0400
  • 60a71f0 (refs/pull/24/head) wip: Add notes about the inital quickslot highlight and create remove_slots() by Ryan Reed 2025-04-07 12:12:51 -0400
  • bfc3071 fix: Correct changing quickslot on rollover by Ryan Reed 2025-04-07 11:55:47 -0400
  • 2a7291e docs: Comment update by Ryan Reed 2025-04-07 11:35:01 -0400
  • 1a857f3 wip: Add signal InventoryManager.remove_from_quickslot to simplify removing from quickslot by Ryan Reed 2025-04-07 11:29:59 -0400
  • a3ccf9a cleanup: Minor formatting by Ryan Reed 2025-04-07 11:00:04 -0400
  • 52baddf wip: Remove from inventory when placing block by Ryan Reed 2025-04-07 10:56:07 -0400
  • af0fc8d fix: Set grass item texture by Ryan Reed 2025-04-06 22:16:41 -0400
  • ce26132 refactor: Move quickslots into own dir by Ryan Reed 2025-04-06 22:12:31 -0400
  • 34a56a0 wip: Reworked Quickslots and wired up inventory by Ryan Reed 2025-04-06 22:07:51 -0400
  • ac92c75 feat: Use null to indicate empty slots to keep inventory order by Ryan Reed 2025-04-06 16:26:57 -0400
  • 2f1ce26 wip: Clear Inventory when InventoryManager.clear_inventory emitted by Ryan Reed 2025-04-06 15:55:26 -0400
  • c833c09 feat: Clear inventory when loading inventory resource by Ryan Reed 2025-04-06 15:00:51 -0400
  • fc46230 chore: Split toggle_inventory() for convenience by Ryan Reed 2025-04-06 14:54:49 -0400
  • e3a987e cleanup: Removing testing hotkeys by Ryan Reed 2025-04-06 14:53:06 -0400
  • c195dbc wip: Add _inventory_cache and available_space() by Ryan Reed 2025-04-06 14:47:25 -0400
  • 9077c66 wip: Add support for removing an item from inventory by Ryan Reed 2025-04-06 12:41:49 -0400
  • 7460b8a Fixing adding of items to inventory by Ryan Reed 2025-04-06 10:34:52 -0400
  • 2db6eda wip: Reworking how inventory is generated (still non-functional) by Ryan Reed 2025-04-05 22:57:19 -0400
  • 077143a wip: Create empty cells and move inventory into InventoryManager by Ryan Reed 2025-04-05 19:56:48 -0400
  • c0fc13e config: Add 007_torch to DBItems.data by Ryan Reed 2025-04-05 19:52:07 -0400
  • f63cfb0 wip: Initialize the item rects and add highlighting on mouse over by Ryan Reed 2025-04-05 18:43:58 -0400
  • 943b44c config: Update testing inventory with high amounts and additional blocks by Ryan Reed 2025-04-05 18:42:26 -0400
  • 09487de feat: Add initial ItemResource type and basic torch by Ryan Reed 2025-04-05 18:41:49 -0400
  • 5ed31e5 (tag: v0.1.2) chore: Bump version 0.1.1 -> 0.1.2 by Ryan Reed 2025-04-05 14:10:23 -0400
  • 5257fa7 feat: Update default night/day colors and time of day by Ryan Reed 2025-04-05 13:49:30 -0400
  • 73fe4fa fix: Autosaves not working if saves path does not exist by Ryan Reed 2025-04-05 13:44:43 -0400
  • 6ca52a9 fix: default item_texture value by Ryan Reed 2025-04-02 21:42:02 -0400
  • 89d9f46 (tag: v0.1.1) Bumping to version 0.1.1 by Ryan Reed 2025-04-01 20:10:30 -0400
  • 3784919 Merge pull request 'Replacing Fullscreen with Window Mode' (#23) from window-mode into master by Ryan Reed 2025-04-01 20:09:32 -0400
  • 23b3038 (refs/pull/23/head) Replacing Fullscreen with Window Mode by Ryan Reed 2025-04-01 20:07:57 -0400
  • eef494d Add LifetimeTimer to DroppedBlocks by Ryan Reed 2025-03-31 21:08:10 -0400
  • d3c013f Updating is_valid_placement_target() logic by Ryan Reed 2025-03-31 17:59:41 -0400
  • 5495d88 Tweak is_valid_placement() by Ryan Reed 2025-03-30 17:41:18 -0400
  • 25e06c7 Minor cleanup by Ryan Reed 2025-03-30 17:30:08 -0400
  • 5d85400 Merge pull request 'Fix: Placing block where player is occupying' (#22) from fix-player-block-placement into master by Ryan Reed 2025-03-30 16:55:21 -0400
  • 0bd79ee (refs/pull/22/head) Disallow placing blocks where player is located by Ryan Reed 2025-03-30 16:51:10 -0400
  • d3a6518 Updating wood texture to reduce tiling seams by Ryan Reed 2025-03-30 12:47:01 -0400
  • 1688e44 Moving PREFABs out of Globals and removing Globals autoload by Ryan Reed 2025-03-30 12:37:47 -0400
  • 13a90df Removing old variables by Ryan Reed 2025-03-30 12:32:37 -0400
  • 795707d (tag: v0.1.0) Updating version by Ryan Reed 2025-03-30 10:05:50 -0400
  • 5c93f41 Merge pull request 'Pause Menu Redesign' (#21) from pause-menu-redesign into master by Ryan Reed 2025-03-30 10:02:22 -0400
  • 1015d89 (refs/pull/21/head) Set visible on menus by Ryan Reed 2025-03-30 10:00:28 -0400
  • c0d0450 Updating offsets by Ryan Reed 2025-03-30 09:59:34 -0400
  • 13ffe08 Correcting save menu open and hidden after creating a new save by Ryan Reed 2025-03-30 09:57:16 -0400
  • 1cb2d08 Removing old SaveLoadUI scene and references to ui_node by Ryan Reed 2025-03-30 09:53:06 -0400
  • e40c044 Migrating menus into Inherited scenes by Ryan Reed 2025-03-30 09:41:55 -0400
  • 5874f77 Updating default animation by Ryan Reed 2025-03-30 09:10:47 -0400
  • 65068a8 Updating save menu theme and node names by Ryan Reed 2025-03-30 09:09:09 -0400
  • ad0c781 Moving to a common theme for all menus by Ryan Reed 2025-03-30 09:05:32 -0400
  • 67a34d6 Comments and formatting by Ryan Reed 2025-03-30 08:54:30 -0400
  • db15ad6 Minor offset change by Ryan Reed 2025-03-29 22:19:01 -0400
  • 2aba84a Fix hiding UI when saving game and backing out to MainMenu from submenus by Ryan Reed 2025-03-29 22:12:54 -0400
  • 8fe40d0 Fix hiding UI when saving game for screenshot by Ryan Reed 2025-03-29 22:07:39 -0400
  • 82c199b Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes by Ryan Reed 2025-03-29 21:48:21 -0400
  • 4f91aa1 Setting default values by Ryan Reed 2025-03-29 21:36:20 -0400
  • 069a95f Fixing autosaves setting and saving by Ryan Reed 2025-03-29 21:35:22 -0400
  • d9bdcc8 Removing old menu scenes and renaming new menu by Ryan Reed 2025-03-29 21:20:56 -0400
  • a00fe83 Initial work on the redesign by Ryan Reed 2025-03-29 21:18:44 -0400
  • c22f21f Replacing various error signals with a single error signal by Ryan Reed 2025-03-28 19:06:34 -0400
  • bbb3411 Adding setting for enabling/disabling autosaves by Ryan Reed 2025-03-28 17:59:15 -0400
  • 8e0705f (tag: prototype-8e0705ff47) Renaming godot icon and adding a simple skyblock-logo by Ryan Reed 2025-03-28 16:53:59 -0400
  • 58b533c Merge pull request 'Preserve time in save files' (#20) from additional-save-properties into master by Ryan Reed 2025-03-28 16:42:29 -0400
  • d6b02a9 (refs/pull/20/head) Adding DroppedBlockDataResource for saving dropped block positions by Ryan Reed 2025-03-28 16:30:55 -0400
  • f17171e Moving DayNightCycleComponent to Node and saving time when performing a save by Ryan Reed 2025-03-28 15:52:03 -0400
  • 13c4781 Fixing loading non-Node3DDataResources by Ryan Reed 2025-03-28 15:50:13 -0400
  • 82fe344 Allow for Node type resource saving by Ryan Reed 2025-03-28 15:44:30 -0400
  • c1ca3a9 Merge pull request 'Autosaves and Simplifying SaveLevelDataComponent' (#19) from autosaves into master by Ryan Reed 2025-03-28 15:17:19 -0400
  • ba7c0e2 (refs/pull/19/head) Updating default save name text by Ryan Reed 2025-03-28 15:10:10 -0400
  • 15efc61 Renaming date_created to save_date and adding to save file instead of using file modified date by Ryan Reed 2025-03-28 15:07:22 -0400
  • 8d5146f Updating comments by Ryan Reed 2025-03-28 14:53:32 -0400
  • 48e52f4 Adding autosave notification by Ryan Reed 2025-03-28 10:59:35 -0400
  • 15a1fd8 Renaming _move_autosaves() to _rotate_autosaves() by Ryan Reed 2025-03-28 09:46:03 -0400
  • 858dc90 Standardizing autosave name by Ryan Reed 2025-03-28 09:44:15 -0400
  • 150e01f Create the Autosave timer on _ready() by Ryan Reed 2025-03-28 09:42:19 -0400
  • c30237b Correcting default value by Ryan Reed 2025-03-27 23:04:44 -0400
  • 7ab2efe Adding autosave functionality by Ryan Reed 2025-03-27 22:58:03 -0400
  • aac4dbb Initial work toward autosaves by Ryan Reed 2025-03-27 21:42:14 -0400
  • 926239c Simplifying the game_settings loading by Ryan Reed 2025-03-27 21:03:18 -0400
  • d4df06f Moving ui_node out of SaveLevelDataComponent into SaveLoadUI by Ryan Reed 2025-03-27 20:52:26 -0400
  • 4f56398 Moving default_save_icon_resource from SaveLevelDataComponent to SaveGameSettings by Ryan Reed 2025-03-27 20:49:53 -0400
  • 0bab8ed Replacing filenames in save game settings with prepends by Ryan Reed 2025-03-27 20:38:59 -0400
  • b04f546 Merge pull request 'Save/Load Updates' (#18) from save-load-updates into master by Ryan Reed 2025-03-27 20:20:13 -0400
  • 0df41df (refs/pull/18/head) Correcting saving Player node by Ryan Reed 2025-03-27 19:55:43 -0400
  • 9df29f9 Removing unnecessary instancing by Ryan Reed 2025-03-27 19:18:14 -0400
  • e5dbf84 Fixing appending saves by Ryan Reed 2025-03-27 19:11:01 -0400
  • 6845e74 Moving open_save_list_ui and close_save_list_ui our of SaveGameManager by Ryan Reed 2025-03-27 18:47:35 -0400
  • b398613 Renaming apply_load_complete signal to apply_complete by Ryan Reed 2025-03-27 18:28:01 -0400
  • 1eb9340 Removing jolt for now by Ryan Reed 2025-03-27 18:14:33 -0400
  • 8abff98 Reordering and renaming functions by Ryan Reed 2025-03-27 18:01:19 -0400
  • 3073c8d Splitting load_save into load_save and apply_save by Ryan Reed 2025-03-27 17:49:31 -0400
  • 9cdb1ad Fixing warning by Ryan Reed 2025-03-27 16:36:07 -0400
  • 0ef53af Attempting to stop the double player saving that occurs sometimes by Ryan Reed 2025-03-27 16:35:49 -0400
  • ee73433 Reworking signals for clarity and ease of use by Ryan Reed 2025-03-27 16:18:20 -0400
  • 5dce93c Moving errors messages for signals by Ryan Reed 2025-03-27 16:09:43 -0400
  • a63af34 Updating plugin autoload setup by Ryan Reed 2025-03-27 14:21:15 -0400
  • 39ff773 Merge pull request 'Save/Load System Plugin' (#17) from save_load_plugin into master by Ryan Reed 2025-03-27 14:10:15 -0400
  • 74cc002 (refs/pull/17/head) Adding missing resources after move by Ryan Reed 2025-03-27 14:07:53 -0400