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Fixing autosaves setting and saving

pull/21/head
Ryan Reed 1 month ago
parent
commit
069a95fc8b
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      scenes/ui/pause_menu/settings_menu.gd

+ 2
- 1
scenes/ui/pause_menu/settings_menu.gd View File

@ -27,7 +27,7 @@ func init() -> void:
## Sets the default values of all the inputs
func apply_default_values() -> void:
#region Game Options
autosaves_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_autosaves)
autosaves_input.button_pressed = GameSettingsManager.settings.game_options.enable_autosaves
block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight)
held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block)
quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui)
@ -65,6 +65,7 @@ func _on_screenshot_icon_button_toggled(toggled_on: bool) -> void:
SaveGameManager.toggle_save_icon_generation.emit(toggled_on)
func _on_autosaves_button_toggled(toggled_on: bool) -> void:
GameSettingsManager.game_options_autosaves_changed.emit(toggled_on)
if toggled_on:
SaveGameManager.enable_autosaves.emit()
else:


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