|
@ -27,7 +27,7 @@ func init() -> void: |
|
|
## Sets the default values of all the inputs |
|
|
## Sets the default values of all the inputs |
|
|
func apply_default_values() -> void: |
|
|
func apply_default_values() -> void: |
|
|
#region Game Options |
|
|
#region Game Options |
|
|
autosaves_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_autosaves) |
|
|
|
|
|
|
|
|
autosaves_input.button_pressed = GameSettingsManager.settings.game_options.enable_autosaves |
|
|
block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight) |
|
|
block_highlight_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_block_highlight) |
|
|
held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block) |
|
|
held_block_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_held_block) |
|
|
quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui) |
|
|
quick_slots_ui_input.set_pressed_no_signal(GameSettingsManager.settings.game_options.enable_quickslots_ui) |
|
@ -65,6 +65,7 @@ func _on_screenshot_icon_button_toggled(toggled_on: bool) -> void: |
|
|
SaveGameManager.toggle_save_icon_generation.emit(toggled_on) |
|
|
SaveGameManager.toggle_save_icon_generation.emit(toggled_on) |
|
|
|
|
|
|
|
|
func _on_autosaves_button_toggled(toggled_on: bool) -> void: |
|
|
func _on_autosaves_button_toggled(toggled_on: bool) -> void: |
|
|
|
|
|
GameSettingsManager.game_options_autosaves_changed.emit(toggled_on) |
|
|
if toggled_on: |
|
|
if toggled_on: |
|
|
SaveGameManager.enable_autosaves.emit() |
|
|
SaveGameManager.enable_autosaves.emit() |
|
|
else: |
|
|
else: |
|
|