|  Ryan Reed | cfeda2818a | Minor reordering | 7 months ago | 
				
					
						|  Ryan Reed | 25fce83a74 | Adding settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 053a854822 | Minor moving of icon and run scene | 7 months ago | 
				
					
						|  Ryan Reed | 81ea30fd49 | Using select_next_item() and select_previous_item() | 7 months ago | 
				
					
						|  Ryan Reed | 76b2ffa6ef | Cleanup of the quickslot selection | 7 months ago | 
				
					
						|  Ryan Reed | 23f45d5465 | Quickslot starts from beginning/end when rolling over | 7 months ago | 
				
					
						|  Ryan Reed | f499a45371 | Ensuring nonexistent item can't be selected | 7 months ago | 
				
					
						|  Ryan Reed | 32083e1d80 | Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) | 7 months ago | 
				
					
						|  Ryan Reed | 044f0760fe | Adding glass block | 7 months ago | 
				
					
						|  Ryan Reed | 8d7cacb07e | Cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 67937caac9 | Adding quick slot highlight | 7 months ago | 
				
					
						|  Ryan Reed | 1d6937ee9f | Adding grass block | 7 months ago | 
				
					
						|  Ryan Reed | 5e4f49e21c | Ensuring id is defined before trying to hook the target | 7 months ago | 
				
					
						|  Ryan Reed | b504d1e914 | Moving from mesh per face to a single MeshInstance3D | 7 months ago | 
				
					
						|  Ryan Reed | d0db4198f9 | Update the inventory look | 7 months ago | 
				
					
						|  Ryan Reed | d27cc1bb15 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | b4264bfa50 | Updating look of inventory slightly | 7 months ago | 
				
					
						|  Ryan Reed | 5ee3d3dafa | Initial inventory work | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago | 
				
					
						|  Ryan Reed | 00e1dbe2a6 | Updating UI layout and adding controls | 7 months ago | 
				
					
						|  Ryan Reed | 8e2c90575c | Adding position to Waila for easier reference | 7 months ago | 
				
					
						|  Ryan Reed | a4381d972d | Fix: Disable actions when options screen is active | 7 months ago | 
				
					
						|  Ryan Reed | 617474901e | Renaming Global autoload to Globals and moving prefabs into Globals | 7 months ago | 
				
					
						|  Ryan Reed | 0d58cb3daa | Finish moving away from the QuickSlots singleton | 7 months ago | 
				
					
						|  Ryan Reed | 297913d4f7 | Creating InventoryManagement and moving QuickSlots MOSTLY to signals | 7 months ago | 
				
					
						|  Ryan Reed | 6936497026 | Adding quick slots (UI does not work yet) | 7 months ago | 
				
					
						|  Ryan Reed | c653407822 | Adding a simple options menu | 7 months ago | 
				
					
						|  Ryan Reed | 7546dfe049 | Adding ability to delete blocks | 7 months ago | 
				
					
						|  Ryan Reed | cad4484ba6 | Adding a Wailight highlight and moving target into Waila class | 8 months ago | 
				
					
						|  Ryan Reed | c0d333fa0e | Adding Waila UI (What Am I Looking At) | 8 months ago |