A Minecraft style clone in Godot
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[ext_resource type="Script" uid="uid://dkd2qbndc3q1o" path="res://scenes/blocks/dropped_block.gd" id="1_50ggx"]
[ext_resource type="Script" uid="uid://buvqmrrtmxs2h" path="res://scenes/blocks/block.gd" id="2_qtifl"]
[ext_resource type="Material" uid="uid://bgc6efqf8aiqo" path="res://assets/materials/block_highlight.tres" id="3_8xfh1"]
[ext_resource type="Texture2D" uid="uid://dsvk3faenewrl" path="res://assets/textures/grass-block.png" id="3_ix4xk"]
[sub_resource type="Animation" id="Animation_kym7p"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Block:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Block:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_50ggx"]
resource_name = "start_animation"
length = 2.0
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Block:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0.1, 0), Vector3(0, 0, 0), Vector3(0, -0.1, 0), Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Block:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0.261799), Vector3(0, 3.14159, 0.261799), Vector3(0, 6.28319, 0.261799)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kym7p"]
_data = {
&"RESET": SubResource("Animation_kym7p"),
&"start_animation": SubResource("Animation_50ggx")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_n5naa"]
[sub_resource type="BoxMesh" id="BoxMesh_7fut1"]
material = ExtResource("3_8xfh1")
size = Vector3(1.01, 1.01, 1.01)
[sub_resource type="BoxMesh" id="BoxMesh_e15ke"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4e127"]
albedo_texture = ExtResource("3_ix4xk")
texture_filter = 0
[sub_resource type="SphereShape3D" id="SphereShape3D_5kft2"]
radius = 1.0
[node name="DroppedBlock" type="Node3D"]
script = ExtResource("1_50ggx")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_kym7p")
}
autoplay = "start_animation"
[node name="Block" type="StaticBody3D" parent="."]
script = ExtResource("2_qtifl")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Block"]
shape = SubResource("BoxShape3D_n5naa")
[node name="HighlightMesh" type="MeshInstance3D" parent="Block"]
visible = false
mesh = SubResource("BoxMesh_7fut1")
[node name="BlockMesh" type="MeshInstance3D" parent="Block"]
mesh = SubResource("BoxMesh_e15ke")
surface_material_override/0 = SubResource("StandardMaterial3D_4e127")
[node name="PickupArea" type="Area3D" parent="Block"]
transform = Transform3D(0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0, 0, 1, 0, 0, 0)
collision_layer = 4
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="Block/PickupArea"]
shape = SubResource("SphereShape3D_5kft2")
[connection signal="body_entered" from="Block/PickupArea" to="." method="_on_pickup_area_body_entered"]