A Minecraft style clone in Godot
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[gd_scene load_steps=7 format=3 uid="uid://mkfitwqnerku"]
[ext_resource type="Script" uid="uid://c0jbvki2cylct" path="res://scenes/world/world.gd" id="1_6m72w"]
[ext_resource type="PackedScene" uid="uid://beu1b4leqwgh3" path="res://scenes/player/player.tscn" id="2_sl2e5"]
[ext_resource type="PackedScene" uid="uid://c3pqilb6yh5kc" path="res://save_load/components/save_level_data_component.tscn" id="3_1fp7r"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_4rhad"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_dphjl"]
sky_material = SubResource("ProceduralSkyMaterial_4rhad")
[sub_resource type="Environment" id="Environment_sl2e5"]
background_mode = 2
sky = SubResource("Sky_dphjl")
tonemap_mode = 2
glow_enabled = true
[node name="World" type="Node3D" node_paths=PackedStringArray("blocks_container", "dropped_items_container")]
script = ExtResource("1_6m72w")
blocks_container = NodePath("BlocksContainer")
dropped_items_container = NodePath("DroppedItemsContainer")
player_scene = ExtResource("2_sl2e5")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_sl2e5")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="BlocksContainer" type="Node3D" parent="."]
[node name="DroppedItemsContainer" type="Node3D" parent="."]
[node name="SaveLevelDataComponent" parent="." instance=ExtResource("3_1fp7r")]