A Minecraft style clone in Godot
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Ryan Reed d3c013f35c Updating is_valid_placement_target() logic 1 month ago
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blocks Moving PREFABs out of Globals and removing Globals autoload 1 month ago
player Updating is_valid_placement_target() logic 1 month ago
ui Set visible on menus 1 month ago
world Moving PREFABs out of Globals and removing Globals autoload 1 month ago
root.gd Renaming save_signal and load_signal 1 month ago
root.gd.uid Load saved settings on game run 1 month ago
root.tscn Adding a (hacky) method for generating the save icon and hiding the UI 1 month ago