A Minecraft style clone in Godot
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Ryan Reed e0595fd833 Merge pull request 'Feature: Adding controls to options' (#2) from options_menu_controls into master 7 months ago
assets Adding a (bad) leaves block with transparency 7 months ago
autoloads Fix: Disable actions when options screen is active 7 months ago
data_structure Minor formatting update 7 months ago
resources/blocks Adding a (bad) leaves block with transparency 7 months ago
scenes Updating UI layout and adding controls 7 months ago
.gitignore Removing data from gitignore 7 months ago
README.md Reworked README 7 months ago
icon.svg Initial commit 7 months ago
icon.svg.import Initial commit 7 months ago
project.godot Renaming Global autoload to Globals and moving prefabs into Globals 7 months ago
root.tscn Creating InventoryManagement and moving QuickSlots MOSTLY to signals 7 months ago

README.md

Skyblock

Overview

Building a Minecraft clone of sorts to learn Godot.

This was initially based on Sable Spirit Studio's YT series but has evolved to be quite a bit different.