A Minecraft style clone in Godot
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Ryan Reed f5f89144f8 Initial work toward system 3 months ago
assets Moving from mesh per face to a single MeshInstance3D 3 months ago
autoloads Adding to and subtracting from inventory on DroppedItem pickup 3 months ago
resources Moving from mesh per face to a single MeshInstance3D 3 months ago
save_load Initial work toward system 3 months ago
scenes Moving from mesh per face to a single MeshInstance3D 3 months ago
.gitignore Removing data from gitignore 3 months ago
README.md Reworked README 3 months ago
icon.svg Initial commit 3 months ago
icon.svg.import Initial commit 3 months ago
project.godot Initial inventory work 3 months ago
root.tscn Moving DBItems from singleton to autoload 3 months ago

README.md

Skyblock

Overview

Building a Minecraft clone of sorts to learn Godot.

This was initially based on Sable Spirit Studio's YT series but has evolved to be quite a bit different.