A Minecraft style clone in Godot
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Ryan Reed a736243e7b Merge pull request 'Save/Load System' (#7) from save-load-system into master 1 month ago
assets Moving from mesh per face to a single MeshInstance3D 1 month ago
autoloads Utilize the player Transform for rotation and position 1 month ago
resources Moving from mesh per face to a single MeshInstance3D 1 month ago
save_load Utilize the player Transform for rotation and position 1 month ago
scenes Utilize the player Transform for rotation and position 1 month ago
.gitignore Removing data from gitignore 1 month ago
README.md Adding key bindings 1 month ago
icon.svg Initial commit 1 month ago
icon.svg.import Initial commit 1 month ago
project.godot Adding game_version to save files 1 month ago
root.tscn Moving DBItems from singleton to autoload 1 month ago

README.md

Skyblock

Overview

Building a Minecraft clone of sorts to learn Godot.

This was initially based on Sable Spirit Studio's YT series but has evolved to be quite a bit different.

Key Bindings

Input Description
F5 Quick Save
F6 Quick Load
left-mouse-click Delete block
right-mouse-click Create block
scroll-wheel Change selected block (does not show the currently select item in the quickslots yet)
Shift Sprint/Run
Ctrl Crouch