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# ---> Godot | |||||
# Godot-specific ignores | |||||
.import/ | |||||
export.cfg | |||||
export_presets.cfg | |||||
.godot/ | |||||
# Imported translations (automatically generated from CSV files) | |||||
*.translation | |||||
# Mono-specific ignores | |||||
.mono/ | |||||
data_*/ | |||||
# Misc | |||||
tmp/ | |||||
# ---> Vim | |||||
# Swap | |||||
[._]*.s[a-v][a-z] | |||||
[._]*.sw[a-p] | |||||
[._]s[a-rt-v][a-z] | |||||
[._]ss[a-gi-z] | |||||
[._]sw[a-p] | |||||
# Session | |||||
Session.vim | |||||
Sessionx.vim | |||||
# Temporary | |||||
.netrwhist | |||||
*~ | |||||
# Auto-generated tag files | |||||
tags | |||||
# Persistent undo | |||||
[._]*.un~ |
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg> |
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[remap] | |||||
importer="texture" | |||||
type="CompressedTexture2D" | |||||
uid="uid://c2vm5pfsamed4" | |||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | |||||
metadata={ | |||||
"vram_texture": false | |||||
} | |||||
[deps] | |||||
source_file="res://icon.svg" | |||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | |||||
[params] | |||||
compress/mode=0 | |||||
compress/high_quality=false | |||||
compress/lossy_quality=0.7 | |||||
compress/hdr_compression=1 | |||||
compress/normal_map=0 | |||||
compress/channel_pack=0 | |||||
mipmaps/generate=false | |||||
mipmaps/limit=-1 | |||||
roughness/mode=0 | |||||
roughness/src_normal="" | |||||
process/fix_alpha_border=true | |||||
process/premult_alpha=false | |||||
process/normal_map_invert_y=false | |||||
process/hdr_as_srgb=false | |||||
process/hdr_clamp_exposure=false | |||||
process/size_limit=0 | |||||
detect_3d/compress_to=1 | |||||
svg/scale=1.0 | |||||
editor/scale_with_editor_scale=false | |||||
editor/convert_colors_with_editor_theme=false |
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; Engine configuration file. | |||||
; It's best edited using the editor UI and not directly, | |||||
; since the parameters that go here are not all obvious. | |||||
; | |||||
; Format: | |||||
; [section] ; section goes between [] | |||||
; param=value ; assign values to parameters | |||||
config_version=5 | |||||
[application] | |||||
config/name="Conway's Game of Life" | |||||
config/features=PackedStringArray("4.1", "Forward Plus") | |||||
config/icon="res://icon.svg" | |||||
[input] | |||||
Pause={ | |||||
"deadzone": 0.5, | |||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) | |||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null) | |||||
] | |||||
} |
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## Conway's Game of Life | |||||
## Rules: | |||||
## 1. Any cell with >2 neighbors survives | |||||
## 2. Any dead cell with 3 live neighbors becomes alive | |||||
## 3. All other cells die (all dead cells remaing dead) | |||||
extends Node2D | |||||
@export var world_seed: int | |||||
@export var cell_size: Vector2 = Vector2(16, 16) | |||||
@export var cell_texture: Texture2D | |||||
@export var world_size: Vector2 = Vector2(128, 128) | |||||
var cell_instance | |||||
var generation: int = 1 | |||||
var world: Array = [] | |||||
func _ready() -> void: | |||||
if world_seed: seed(world_seed) | |||||
generate_world() | |||||
# Create the cell using the rendering server | |||||
func create_cell(location: Vector2) -> RID: | |||||
var rs = RenderingServer | |||||
cell_instance = rs.canvas_item_create() | |||||
rs.canvas_item_set_parent(cell_instance, get_canvas_item()) | |||||
var rect: Rect2 = Rect2(-cell_size.x/2, -cell_size.y/2, cell_size.x, cell_size.y) # Centered with cell size | |||||
rs.canvas_item_add_texture_rect(cell_instance, rect, cell_texture) | |||||
var location_fixed = Vector2(location.x * cell_size.x, location.y * cell_size.y) | |||||
var trans = Transform2D(0, location_fixed) | |||||
rs.canvas_item_set_transform(cell_instance, trans) | |||||
return cell_instance | |||||
## Generate the world with the initial cells | |||||
func generate_world() -> void: | |||||
for x in range(world_size.x): | |||||
world.append([]) | |||||
for y in range(world_size.y): | |||||
if randi_range(0, 1): | |||||
world[x].append(create_cell(Vector2(x, y))) | |||||
else: | |||||
world[x].append(0) |
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[gd_scene load_steps=3 format=3 uid="uid://d3twfk56sjf2m"] | |||||
[ext_resource type="Script" path="res://world.gd" id="1_wavft"] | |||||
[ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://icon.svg" id="2_8r6bn"] | |||||
[node name="World" type="Node2D"] | |||||
script = ExtResource("1_wavft") | |||||
world_seed = 123 | |||||
cell_texture = ExtResource("2_8r6bn") | |||||
[node name="CanvasLayer" type="CanvasLayer" parent="."] | |||||
[node name="Camera2D" type="Camera2D" parent="."] | |||||
position = Vector2(576, 320) |