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Fixing input names

master
Ryan Reed 1 year ago
parent
commit
8372311432
2 changed files with 3 additions and 3 deletions
  1. +2
    -2
      project.godot
  2. +1
    -1
      scenes/camera_view.gd

+ 2
- 2
project.godot View File

@ -63,13 +63,13 @@ Right={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Forward={
Up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Backward={
Down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)


+ 1
- 1
scenes/camera_view.gd View File

@ -9,7 +9,7 @@ var mouse: Vector2 = Vector2.ZERO
func _process(delta: float) -> void:
var input_dir := Input.get_vector("Left", "Right", "Forward", "Backward")
var input_dir := Input.get_vector("Left", "Right", "Up", "Down")
var velocity_y = input_dir.y * move_speed * delta
var velocity_x = input_dir.x * move_speed * delta


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