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Minor cleanup

master
Ryan Reed 1 year ago
parent
commit
f46abc9df4
1 changed files with 7 additions and 8 deletions
  1. +7
    -8
      world.gd

+ 7
- 8
world.gd View File

@ -84,20 +84,19 @@ func update_generation_ui() -> void:
# Conway Specific
#
func start_conway() -> void:
generate_world()
generation = 1
debug_world_seed.text = "World Seeed: %s" % world_seed
debug_generation_counter.text = "Generation: %s" % generation
generate_world()
debug_living_cells_counter.text = "Living Cells: %s" % total_living
if not is_paused: generation_timer.start()
# Center the camera on the world
camera.position.x = world_size.x * cell_size.x / 2
camera.position.y = world_size.y * cell_size.y / 2
if not is_paused: generation_timer.start()
## Check a cell against the Conway rules and return True if cell should be alive
## The logic in this could be cleaned up pretty easily. Only verbose for understanding.
@ -211,10 +210,10 @@ func _on_quit_button_pressed() -> void:
get_tree().quit()
func _on_run_button_pressed() -> void:
if not generation_seed.text.strip_edges():
world_seed = randi()
else:
if generation_seed.text.strip_edges():
world_seed = int(generation_seed.text)
else:
world_seed = randi()
world_size = Vector2(int(generation_world_size_x.text), int(generation_world_size_y.text))
cell_size = Vector2(int(generation_cell_size_x.text), int(generation_cell_size_y.text))


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