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@ -3,9 +3,9 @@ class_name PlayerDataResource |
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extends Node3DDataResource |
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func _save_data(_node: Node3D) -> void: |
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func _save_data(node: Node3D) -> void: |
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super._save_data(node) |
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# TODO: Save inventory or any other data |
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pass |
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func _load_data(window: Window) -> void: |
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