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@ -45,11 +45,14 @@ func _create_test_blocks() -> void: |
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func _spawn_player(player_position: Vector3) -> void: |
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func _spawn_player(player_position: Vector3) -> void: |
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if has_node("Player"): |
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if has_node("Player"): |
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$Player.queue_free() |
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$Player.queue_free() |
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await $Player.tree_exited |
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var player: Player = player_scene.instantiate() |
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var player: Player = player_scene.instantiate() |
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player.position = player_position |
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player.position = player_position |
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player.name = "Player" |
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add_child(player) |
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add_child(player) |
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func _initialize_ground() -> void: |
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func _initialize_ground() -> void: |
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for x: int in range(-10, 11): |
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for x: int in range(-10, 11): |
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for z: int in range(-10, 11): |
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for z: int in range(-10, 11): |
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