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Minore rename of Materials to materials_map

pull/1/head
Ryan Reed 1 month ago
parent
commit
77a9cc4161
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      scenes/blocks/block.gd

+ 2
- 2
scenes/blocks/block.gd View File

@ -7,7 +7,7 @@ enum Types {
STONE, STONE,
} }
const Materials: Dictionary[Types, StandardMaterial3D] = {
var materials_map: Dictionary[Types, StandardMaterial3D] = {
Types.DIRT: preload("res://assets/materials/dirt.tres"), Types.DIRT: preload("res://assets/materials/dirt.tres"),
Types.STONE: preload("res://assets/materials/stone.tres"), Types.STONE: preload("res://assets/materials/stone.tres"),
} }
@ -23,7 +23,7 @@ func _ready() -> void:
func apply_material() -> void: func apply_material() -> void:
material = Materials[type]
material = materials_map[type]
func _apply_materials() -> void: func _apply_materials() -> void:
for face: MeshInstance3D in block_faces.get_children(): for face: MeshInstance3D in block_faces.get_children():


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