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Reordering and renaming functions

pull/18/head
Ryan Reed 1 month ago
parent
commit
8abff9802a
1 changed files with 30 additions and 32 deletions
  1. +30
    -32
      addons/save_load_system/autoloads/save_game_manager.gd

+ 30
- 32
addons/save_load_system/autoloads/save_game_manager.gd View File

@ -33,19 +33,19 @@ var _save_level_data_component: SaveLevelDataComponent ## Contains the save path
func _ready() -> void:
quick_load.connect(quick_load_game)
quick_save.connect(quick_save_game)
apply_save.connect(_on_apply_save)
create_save.connect(_on_save_game_as_resource)
load_save.connect(load_game_save)
delete_save.connect(_on_delete_save)
load_save.connect(_on_load_game_save)
quick_load.connect(_on_quick_load)
quick_save.connect(_on_quick_save)
toggle_save_icon_generation.connect(_on_toggle_save_icon_generation)
apply_save.connect(_on_apply_save)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("quick_save"):
quick_save_game()
_on_quick_save()
if event.is_action_pressed("quick_load"):
quick_load_game()
_on_quick_load()
func list_saves(include_quick_saves: bool = true, include_auto_saves: bool = true) -> Array[SaveFileDetailsResource]:
@ -88,20 +88,6 @@ func list_saves(include_quick_saves: bool = true, include_auto_saves: bool = tru
save_files.sort_custom(_custom_save_file_sort)
return save_files
func load_game_save(resource_filename: String) -> void:
_load_game_resource(resource_filename)
func quick_save_game() -> void:
if not _load_save_level_data_component(): return
_game_data_resource.save_name = "Quick Save"
_save_game_as_resource(_save_level_data_component.settings.quicksave_file_name)
func quick_load_game() -> void:
if not _load_save_level_data_component(): return
_load_game_resource(_save_level_data_component.settings.quicksave_file_name)
## Sort the save files list by date created, descending
func _custom_save_file_sort(a: SaveFileDetailsResource, b: SaveFileDetailsResource) -> bool:
@ -191,8 +177,7 @@ func _take_save_screenshot(save_game_file_path: String) -> void:
_icon.save_png(_icon_filepath)
## Apply the loaded save.[br]
## Performed after load_save
## Apply the loaded save. Should be performed after load_save
func _on_apply_save() -> void:
if _game_data_resource == null: return
@ -203,6 +188,29 @@ func _on_apply_save() -> void:
apply_load_complete.emit()
## Delete both the save file and the related screenshot
func _on_delete_save(filename: String) -> void:
if filename.length() < 1:
delete_error.emit("Empty filename provided")
return
var save_file_path: String = _save_level_data_component.settings.save_game_data_path + filename
DirAccess.remove_absolute(save_file_path)
DirAccess.remove_absolute(save_file_path.replace(".tres", ".png")) # Delete icon
func _on_load_game_save(resource_filename: String) -> void:
_load_game_resource(resource_filename)
func _on_quick_load() -> void:
if not _load_save_level_data_component(): return
_load_game_resource(_save_level_data_component.settings.quicksave_file_name)
func _on_quick_save() -> void:
if not _load_save_level_data_component(): return
_game_data_resource.save_name = "Quick Save"
_save_game_as_resource(_save_level_data_component.settings.quicksave_file_name)
## Save the game, with a filename of `<save_prepend><current_date>.tres
func _on_save_game_as_resource(save_name: String) -> void:
if not _load_save_level_data_component(): return
@ -214,15 +222,5 @@ func _on_save_game_as_resource(save_name: String) -> void:
_save_game_as_resource(_filename)
save_complete.emit()
## Delete both the save file and the related screenshot
func _on_delete_save(filename: String) -> void:
if filename.length() < 1:
delete_error.emit("Empty filename provided")
return
var save_file_path: String = _save_level_data_component.settings.save_game_data_path + filename
DirAccess.remove_absolute(save_file_path)
DirAccess.remove_absolute(save_file_path.replace(".tres", ".png")) # Delete icon
func _on_toggle_save_icon_generation(toggled: bool) -> void:
_enable_save_icon_generation = toggled

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