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Minor formatting cleanup

pull/1/head
Ryan Reed 1 month ago
parent
commit
992ff5fc78
2 changed files with 4 additions and 4 deletions
  1. +1
    -1
      scenes/blocks/block.gd
  2. +3
    -3
      scenes/player/player.gd

+ 1
- 1
scenes/blocks/block.gd View File

@ -32,7 +32,7 @@ func hook() -> void:
highlight_mesh.visible = true highlight_mesh.visible = true
# TODO: Rename to something else (maybe remove()) # TODO: Rename to something else (maybe remove())
# Move to signal?
# Move to signal?
func interact_left_click() -> void: func interact_left_click() -> void:
queue_free() queue_free()


+ 3
- 3
scenes/player/player.gd View File

@ -3,18 +3,18 @@ extends CharacterBody3D
@export var acceleration: float = 10.0 @export var acceleration: float = 10.0
@export var crouch_height: float = 0.95 ## Camera and RayCast height
@export var crouch_speed: float = 3.0 @export var crouch_speed: float = 3.0
@export var jump_velocity: float = 4.5 @export var jump_velocity: float = 4.5
@export var crouch_height: float = 0.95 ## Camera and RayCast height
@export var mouse_sensitivity_horizontal: float = 0.002 @export var mouse_sensitivity_horizontal: float = 0.002
@export var mouse_sensitivity_vertical: float = 0.002 @export var mouse_sensitivity_vertical: float = 0.002
@export var run_speed: float = 8
@export var standing_height: float = 1.8 ## Camera and RayCast height @export var standing_height: float = 1.8 ## Camera and RayCast height
@export var walk_speed: float = 5.0 @export var walk_speed: float = 5.0
@export var run_speed: float = 8
@onready var camera: Camera3D = $Camera @onready var camera: Camera3D = $Camera
@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding
@onready var collision_shape_crouching: CollisionShape3D = $CollisionShapeCrouching @onready var collision_shape_crouching: CollisionShape3D = $CollisionShapeCrouching
@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding
@onready var ray_cast_look: RayCast3D = $RayCastLook @onready var ray_cast_look: RayCast3D = $RayCastLook
@onready var ray_cast_crouch: RayCast3D = $RayCastCrouch @onready var ray_cast_crouch: RayCast3D = $RayCastCrouch


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