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@ -13,8 +13,4 @@ func _save_data(node: Node3D) -> void: |
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func _load_data(window: Window) -> void: |
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func _load_data(window: Window) -> void: |
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var scene_node: Node = window.get_node_or_null(node_path) |
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if scene_node == null: return |
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EntityManager.create_block.emit(block_id, transform.origin) |
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EntityManager.create_block.emit(block_id, transform.origin) |