1 Commits (master)

Author SHA1 Message Date
  Ryan Reed 207932d643 Inventory and Quickslots Rework (#24) 3 weeks ago
  Ryan Reed 8422c6a3e5 Removing unnecessary .bind()s 1 month ago
  Ryan Reed e78240ca89 Reverse previous/next quickslot due to vertical alignment 1 month ago
  Ryan Reed 053a854822 Minor moving of icon and run scene 1 month ago
  Ryan Reed 81ea30fd49 Using select_next_item() and select_previous_item() 1 month ago
  Ryan Reed 76b2ffa6ef Cleanup of the quickslot selection 1 month ago
  Ryan Reed 23f45d5465 Quickslot starts from beginning/end when rolling over 1 month ago
  Ryan Reed f499a45371 Ensuring nonexistent item can't be selected 1 month ago
  Ryan Reed 32083e1d80 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) 1 month ago
  Ryan Reed 044f0760fe Adding glass block 1 month ago
  Ryan Reed 8d7cacb07e Cleanup 1 month ago
  Ryan Reed 67937caac9 Adding quick slot highlight 1 month ago
  Ryan Reed 1d6937ee9f Adding grass block 1 month ago
  Ryan Reed 0d58cb3daa Finish moving away from the QuickSlots singleton 1 month ago
  Ryan Reed 297913d4f7 Creating InventoryManagement and moving QuickSlots MOSTLY to signals 1 month ago
  Ryan Reed fc7845a2fa Moving quickslots autoload/singleton 1 month ago
  Ryan Reed 6936497026 Adding quick slots (UI does not work yet) 1 month ago