1 Commits (207932d643533132537c4597f20e73c4f5633f1a)

Author SHA1 Message Date
  Ryan Reed 207932d643 Inventory and Quickslots Rework (#24) 2 months ago
  Ryan Reed 8422c6a3e5 Removing unnecessary .bind()s 3 months ago
  Ryan Reed e78240ca89 Reverse previous/next quickslot due to vertical alignment 3 months ago
  Ryan Reed 053a854822 Minor moving of icon and run scene 3 months ago
  Ryan Reed 81ea30fd49 Using select_next_item() and select_previous_item() 3 months ago
  Ryan Reed 76b2ffa6ef Cleanup of the quickslot selection 3 months ago
  Ryan Reed 23f45d5465 Quickslot starts from beginning/end when rolling over 3 months ago
  Ryan Reed f499a45371 Ensuring nonexistent item can't be selected 3 months ago
  Ryan Reed 32083e1d80 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) 3 months ago
  Ryan Reed 044f0760fe Adding glass block 3 months ago
  Ryan Reed 8d7cacb07e Cleanup 3 months ago
  Ryan Reed 67937caac9 Adding quick slot highlight 3 months ago
  Ryan Reed 1d6937ee9f Adding grass block 3 months ago
  Ryan Reed 0d58cb3daa Finish moving away from the QuickSlots singleton 3 months ago
  Ryan Reed 297913d4f7 Creating InventoryManagement and moving QuickSlots MOSTLY to signals 3 months ago
  Ryan Reed fc7845a2fa Moving quickslots autoload/singleton 3 months ago
  Ryan Reed 6936497026 Adding quick slots (UI does not work yet) 3 months ago