A Minecraft style clone in Godot
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Ryan Reed 3073c8d4d6 Splitting load_save into load_save and apply_save 8 months ago
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blocks Moving Save/Load system to a plugin/addon 8 months ago
player Attempting to stop the double player saving that occurs sometimes 8 months ago
ui Reworking signals for clarity and ease of use 8 months ago
world Splitting load_save into load_save and apply_save 8 months ago
root.gd Renaming save_signal and load_signal 8 months ago
root.gd.uid Load saved settings on game run 8 months ago
root.tscn Adding a (hacky) method for generating the save icon and hiding the UI 8 months ago