A Minecraft style clone in Godot
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
Ryan Reed c095078d42 Moving away from instantiated block to ensure not including within save data 3 months ago
assets Moving from mesh per face to a single MeshInstance3D 3 months ago
autoloads Getting loading working, moving player to spawn, and adding signal clearing the world 3 months ago
resources Moving from mesh per face to a single MeshInstance3D 3 months ago
save_load Getting loading working, moving player to spawn, and adding signal clearing the world 3 months ago
scenes Moving away from instantiated block to ensure not including within save data 3 months ago
.gitignore Removing data from gitignore 3 months ago
README.md Reworked README 3 months ago
icon.svg Initial commit 3 months ago
icon.svg.import Initial commit 3 months ago
project.godot Getting loading working, moving player to spawn, and adding signal clearing the world 3 months ago
root.tscn Moving DBItems from singleton to autoload 3 months ago

README.md

Skyblock

Overview

Building a Minecraft clone of sorts to learn Godot.

This was initially based on Sable Spirit Studio's YT series but has evolved to be quite a bit different.