A Minecraft style clone in Godot
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Ryan Reed e62d24431d Moving most logic and settings out of SaveDataComponent into SaveGameManager and SaveGameSettingsResource 3 months ago
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node_types Utilize the player Transform for rotation and position 3 months ago
save_file_details_resource.gd Adding save name and removing icon from save file resource 3 months ago
save_file_details_resource.gd.uid Adding function for listing file saves 3 months ago
save_file_highlight_panel_theme.tres Initial save game UI work (WIP) 3 months ago
save_file_panel_theme.tres Initial save game UI work (WIP) 3 months ago
save_game_data_resource.gd Adding save name and removing icon from save file resource 3 months ago
save_game_data_resource.gd.uid Initial work toward system 3 months ago
save_game_data_resource.tres Renaming NodeDataResource to Node3DDataResource 3 months ago
save_game_settings_resource.gd Moving most logic and settings out of SaveDataComponent into SaveGameManager and SaveGameSettingsResource 3 months ago
save_game_settings_resource.gd.uid Moving most logic and settings out of SaveDataComponent into SaveGameManager and SaveGameSettingsResource 3 months ago
save_game_settings_resource.tres Moving most logic and settings out of SaveDataComponent into SaveGameManager and SaveGameSettingsResource 3 months ago
scene_data_resource.gd Cleanup 3 months ago
scene_data_resource.gd.uid Initial work toward system 3 months ago
scene_data_resource.tres Initial work toward system 3 months ago