Browse Source

Cleanup

pull/7/head
Ryan Reed 1 month ago
parent
commit
40afee187b
4 changed files with 0 additions and 22 deletions
  1. +0
    -13
      save_load/components/test_scene_save_data_manager_component.gd
  2. +0
    -1
      save_load/components/test_scene_save_data_manager_component.gd.uid
  3. +0
    -6
      save_load/components/test_scene_save_data_manager_component.tscn
  4. +0
    -2
      save_load/resources/scene_data_resource.gd

+ 0
- 13
save_load/components/test_scene_save_data_manager_component.gd View File

@ -1,13 +0,0 @@
## Basically just load any saved data for the scene that already exists
## Attach this to any test scene to automatically load any data found
class_name TestSceneSaveDataManagerComponent
extends Node
func _ready() -> void:
call_deferred("load_test_scene")
func load_test_scene() -> void:
SaveGameManager.load_game()
print("Save Game Data Loaded")

+ 0
- 1
save_load/components/test_scene_save_data_manager_component.gd.uid View File

@ -1 +0,0 @@
uid://b763cjyd7t2ju

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- 6
save_load/components/test_scene_save_data_manager_component.tscn View File

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dftxu6qsgxyjb"]
[ext_resource type="Script" uid="uid://b763cjyd7t2ju" path="res://save_load/components/test_scene_save_data_manager_component.gd" id="1_toc0k"]
[node name="TestSceneSaveDataManagerComponent" type="Node"]
script = ExtResource("1_toc0k")

+ 0
- 2
save_load/resources/scene_data_resource.gd View File

@ -25,6 +25,4 @@ func _load_data(window: Window) -> void:
scene_node = scene_file_resource.instantiate()
if parent_node != null and scene_node != null:
#scene_node.position = position
print("Loading Child: ", scene_node.name)
parent_node.add_child(scene_node)

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