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# ---> Godot | |||
# Godot-specific ignores | |||
.import/ | |||
export.cfg | |||
export_presets.cfg | |||
.godot/ | |||
# Imported translations (automatically generated from CSV files) | |||
*.translation | |||
# Mono-specific ignores | |||
.mono/ | |||
data_*/ | |||
# Misc | |||
tmp/ | |||
# ---> Vim | |||
# Swap | |||
[._]*.s[a-v][a-z] | |||
[._]*.sw[a-p] | |||
[._]s[a-rt-v][a-z] | |||
[._]ss[a-gi-z] | |||
[._]sw[a-p] | |||
# Session | |||
Session.vim | |||
Sessionx.vim | |||
# Temporary | |||
.netrwhist | |||
*~ | |||
# Auto-generated tag files | |||
tags | |||
# Persistent undo | |||
[._]*.un~ |
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg> |
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[remap] | |||
importer="texture" | |||
type="CompressedTexture2D" | |||
uid="uid://c2vm5pfsamed4" | |||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | |||
metadata={ | |||
"vram_texture": false | |||
} | |||
[deps] | |||
source_file="res://icon.svg" | |||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | |||
[params] | |||
compress/mode=0 | |||
compress/high_quality=false | |||
compress/lossy_quality=0.7 | |||
compress/hdr_compression=1 | |||
compress/normal_map=0 | |||
compress/channel_pack=0 | |||
mipmaps/generate=false | |||
mipmaps/limit=-1 | |||
roughness/mode=0 | |||
roughness/src_normal="" | |||
process/fix_alpha_border=true | |||
process/premult_alpha=false | |||
process/normal_map_invert_y=false | |||
process/hdr_as_srgb=false | |||
process/hdr_clamp_exposure=false | |||
process/size_limit=0 | |||
detect_3d/compress_to=1 | |||
svg/scale=1.0 | |||
editor/scale_with_editor_scale=false | |||
editor/convert_colors_with_editor_theme=false |
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; Engine configuration file. | |||
; It's best edited using the editor UI and not directly, | |||
; since the parameters that go here are not all obvious. | |||
; | |||
; Format: | |||
; [section] ; section goes between [] | |||
; param=value ; assign values to parameters | |||
config_version=5 | |||
[application] | |||
config/name="Conway's Game of Life" | |||
config/features=PackedStringArray("4.1", "Forward Plus") | |||
config/icon="res://icon.svg" | |||
[input] | |||
Pause={ | |||
"deadzone": 0.5, | |||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) | |||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null) | |||
] | |||
} |
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## Conway's Game of Life | |||
## Rules: | |||
## 1. Any cell with >2 neighbors survives | |||
## 2. Any dead cell with 3 live neighbors becomes alive | |||
## 3. All other cells die (all dead cells remaing dead) | |||
extends Node2D | |||
@export var world_seed: int | |||
@export var cell_size: Vector2 = Vector2(16, 16) | |||
@export var cell_texture: Texture2D | |||
@export var world_size: Vector2 = Vector2(128, 128) | |||
var cell_instance | |||
var generation: int = 1 | |||
var world: Array = [] | |||
func _ready() -> void: | |||
if world_seed: seed(world_seed) | |||
generate_world() | |||
# Create the cell using the rendering server | |||
func create_cell(location: Vector2) -> RID: | |||
var rs = RenderingServer | |||
cell_instance = rs.canvas_item_create() | |||
rs.canvas_item_set_parent(cell_instance, get_canvas_item()) | |||
var rect: Rect2 = Rect2(-cell_size.x/2, -cell_size.y/2, cell_size.x, cell_size.y) # Centered with cell size | |||
rs.canvas_item_add_texture_rect(cell_instance, rect, cell_texture) | |||
var location_fixed = Vector2(location.x * cell_size.x, location.y * cell_size.y) | |||
var trans = Transform2D(0, location_fixed) | |||
rs.canvas_item_set_transform(cell_instance, trans) | |||
return cell_instance | |||
## Generate the world with the initial cells | |||
func generate_world() -> void: | |||
for x in range(world_size.x): | |||
world.append([]) | |||
for y in range(world_size.y): | |||
if randi_range(0, 1): | |||
world[x].append(create_cell(Vector2(x, y))) | |||
else: | |||
world[x].append(0) |
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[gd_scene load_steps=3 format=3 uid="uid://d3twfk56sjf2m"] | |||
[ext_resource type="Script" path="res://world.gd" id="1_wavft"] | |||
[ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://icon.svg" id="2_8r6bn"] | |||
[node name="World" type="Node2D"] | |||
script = ExtResource("1_wavft") | |||
world_seed = 123 | |||
cell_texture = ExtResource("2_8r6bn") | |||
[node name="CanvasLayer" type="CanvasLayer" parent="."] | |||
[node name="Camera2D" type="Camera2D" parent="."] | |||
position = Vector2(576, 320) |