| @ -0,0 +1,36 @@ | |||
| # ---> Godot | |||
| # Godot-specific ignores | |||
| .import/ | |||
| export.cfg | |||
| export_presets.cfg | |||
| .godot/ | |||
| # Imported translations (automatically generated from CSV files) | |||
| *.translation | |||
| # Mono-specific ignores | |||
| .mono/ | |||
| data_*/ | |||
| # Misc | |||
| tmp/ | |||
| # ---> Vim | |||
| # Swap | |||
| [._]*.s[a-v][a-z] | |||
| [._]*.sw[a-p] | |||
| [._]s[a-rt-v][a-z] | |||
| [._]ss[a-gi-z] | |||
| [._]sw[a-p] | |||
| # Session | |||
| Session.vim | |||
| Sessionx.vim | |||
| # Temporary | |||
| .netrwhist | |||
| *~ | |||
| # Auto-generated tag files | |||
| tags | |||
| # Persistent undo | |||
| [._]*.un~ | |||
| @ -0,0 +1 @@ | |||
| <svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg> | |||
| @ -0,0 +1,37 @@ | |||
| [remap] | |||
| importer="texture" | |||
| type="CompressedTexture2D" | |||
| uid="uid://c2vm5pfsamed4" | |||
| path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | |||
| metadata={ | |||
| "vram_texture": false | |||
| } | |||
| [deps] | |||
| source_file="res://icon.svg" | |||
| dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | |||
| [params] | |||
| compress/mode=0 | |||
| compress/high_quality=false | |||
| compress/lossy_quality=0.7 | |||
| compress/hdr_compression=1 | |||
| compress/normal_map=0 | |||
| compress/channel_pack=0 | |||
| mipmaps/generate=false | |||
| mipmaps/limit=-1 | |||
| roughness/mode=0 | |||
| roughness/src_normal="" | |||
| process/fix_alpha_border=true | |||
| process/premult_alpha=false | |||
| process/normal_map_invert_y=false | |||
| process/hdr_as_srgb=false | |||
| process/hdr_clamp_exposure=false | |||
| process/size_limit=0 | |||
| detect_3d/compress_to=1 | |||
| svg/scale=1.0 | |||
| editor/scale_with_editor_scale=false | |||
| editor/convert_colors_with_editor_theme=false | |||
| @ -0,0 +1,24 @@ | |||
| ; Engine configuration file. | |||
| ; It's best edited using the editor UI and not directly, | |||
| ; since the parameters that go here are not all obvious. | |||
| ; | |||
| ; Format: | |||
| ; [section] ; section goes between [] | |||
| ; param=value ; assign values to parameters | |||
| config_version=5 | |||
| [application] | |||
| config/name="Conway's Game of Life" | |||
| config/features=PackedStringArray("4.1", "Forward Plus") | |||
| config/icon="res://icon.svg" | |||
| [input] | |||
| Pause={ | |||
| "deadzone": 0.5, | |||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) | |||
| , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null) | |||
| ] | |||
| } | |||
| @ -0,0 +1,46 @@ | |||
| ## Conway's Game of Life | |||
| ## Rules: | |||
| ## 1. Any cell with >2 neighbors survives | |||
| ## 2. Any dead cell with 3 live neighbors becomes alive | |||
| ## 3. All other cells die (all dead cells remaing dead) | |||
| extends Node2D | |||
| @export var world_seed: int | |||
| @export var cell_size: Vector2 = Vector2(16, 16) | |||
| @export var cell_texture: Texture2D | |||
| @export var world_size: Vector2 = Vector2(128, 128) | |||
| var cell_instance | |||
| var generation: int = 1 | |||
| var world: Array = [] | |||
| func _ready() -> void: | |||
| if world_seed: seed(world_seed) | |||
| generate_world() | |||
| # Create the cell using the rendering server | |||
| func create_cell(location: Vector2) -> RID: | |||
| var rs = RenderingServer | |||
| cell_instance = rs.canvas_item_create() | |||
| rs.canvas_item_set_parent(cell_instance, get_canvas_item()) | |||
| var rect: Rect2 = Rect2(-cell_size.x/2, -cell_size.y/2, cell_size.x, cell_size.y) # Centered with cell size | |||
| rs.canvas_item_add_texture_rect(cell_instance, rect, cell_texture) | |||
| var location_fixed = Vector2(location.x * cell_size.x, location.y * cell_size.y) | |||
| var trans = Transform2D(0, location_fixed) | |||
| rs.canvas_item_set_transform(cell_instance, trans) | |||
| return cell_instance | |||
| ## Generate the world with the initial cells | |||
| func generate_world() -> void: | |||
| for x in range(world_size.x): | |||
| world.append([]) | |||
| for y in range(world_size.y): | |||
| if randi_range(0, 1): | |||
| world[x].append(create_cell(Vector2(x, y))) | |||
| else: | |||
| world[x].append(0) | |||
| @ -0,0 +1,14 @@ | |||
| [gd_scene load_steps=3 format=3 uid="uid://d3twfk56sjf2m"] | |||
| [ext_resource type="Script" path="res://world.gd" id="1_wavft"] | |||
| [ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://icon.svg" id="2_8r6bn"] | |||
| [node name="World" type="Node2D"] | |||
| script = ExtResource("1_wavft") | |||
| world_seed = 123 | |||
| cell_texture = ExtResource("2_8r6bn") | |||
| [node name="CanvasLayer" type="CanvasLayer" parent="."] | |||
| [node name="Camera2D" type="Camera2D" parent="."] | |||
| position = Vector2(576, 320) | |||