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Removing unnecessary mouse reference

master v1.6
Ryan Reed 1 year ago
parent
commit
a5f6310b16
1 changed files with 0 additions and 4 deletions
  1. +0
    -4
      scenes/camera_view.gd

+ 0
- 4
scenes/camera_view.gd View File

@ -3,8 +3,6 @@ extends Node2D
@export var zoom_increment: Vector2 = Vector2(0.1, 0.1)
@export var move_speed: int = 250
var mouse: Vector2 = Vector2.ZERO
@onready var camera: Camera2D = $Camera2D
@ -15,8 +13,6 @@ func _process(delta: float) -> void:
position += Vector2(velocity_x, velocity_y)
mouse = Vector2()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Zoom In"):
camera.zoom += zoom_increment


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