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@ -3,18 +3,18 @@ extends CharacterBody3D |
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@export var acceleration: float = 10.0 |
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@export var crouch_height: float = 0.95 ## Camera and RayCast height |
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@export var crouch_speed: float = 3.0 |
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@export var jump_velocity: float = 4.5 |
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@export var crouch_height: float = 0.95 ## Camera and RayCast height |
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@export var mouse_sensitivity_horizontal: float = 0.002 |
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@export var mouse_sensitivity_vertical: float = 0.002 |
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@export var run_speed: float = 8 |
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@export var standing_height: float = 1.8 ## Camera and RayCast height |
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@export var walk_speed: float = 5.0 |
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@export var run_speed: float = 8 |
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@onready var camera: Camera3D = $Camera |
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@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding |
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@onready var collision_shape_crouching: CollisionShape3D = $CollisionShapeCrouching |
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@onready var collision_shape_standing: CollisionShape3D = $CollisionShapeStanding |
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@onready var ray_cast_look: RayCast3D = $RayCastLook |
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@onready var ray_cast_crouch: RayCast3D = $RayCastCrouch |
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