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Fixing issue with loading more than once in a session

pull/7/head
Ryan Reed 1 month ago
parent
commit
f757020bcf
1 changed files with 0 additions and 4 deletions
  1. +0
    -4
      save_load/resources/node_types/block_data_resource.gd

+ 0
- 4
save_load/resources/node_types/block_data_resource.gd View File

@ -13,8 +13,4 @@ func _save_data(node: Node3D) -> void:
func _load_data(window: Window) -> void:
var scene_node: Node = window.get_node_or_null(node_path)
if scene_node == null: return
EntityManager.create_block.emit(block_id, transform.origin)

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