19 Commits (1a857f3d0abbfb6c62acb7c1cb2f00bb0703336b)

Author SHA1 Message Date
  Ryan Reed 1a857f3d0a wip: Add signal InventoryManager.remove_from_quickslot to simplify removing from quickslot 5 months ago
  Ryan Reed a3ccf9a23a cleanup: Minor formatting 5 months ago
  Ryan Reed 52baddf417 wip: Remove from inventory when placing block 5 months ago
  Ryan Reed 34a56a09db wip: Reworked Quickslots and wired up inventory 5 months ago
  Ryan Reed ac92c7501f feat: Use null to indicate empty slots to keep inventory order 5 months ago
  Ryan Reed c833c0947e feat: Clear inventory when loading inventory resource 5 months ago
  Ryan Reed e3a987e1a8 cleanup: Removing testing hotkeys 5 months ago
  Ryan Reed c195dbc8f6 wip: Add _inventory_cache and available_space() 5 months ago
  Ryan Reed 9077c66a94 wip: Add support for removing an item from inventory 5 months ago
  Ryan Reed 7460b8a5b2 Fixing adding of items to inventory 5 months ago
  Ryan Reed 2db6edae06 wip: Reworking how inventory is generated (still non-functional) 5 months ago
  Ryan Reed 077143a32c wip: Create empty cells and move inventory into InventoryManager 5 months ago
  Ryan Reed 8422c6a3e5 Removing unnecessary .bind()s 6 months ago
  Ryan Reed 3911710aad Renaming ItemResource to DBItemResource 6 months ago
  Ryan Reed 5635c15e6e Adding to and subtracting from inventory on DroppedItem pickup 6 months ago
  Ryan Reed 5ee3d3dafa Initial inventory work 6 months ago
  Ryan Reed fc44326fea Add support for picking up dropped blocks (no inventory yet) 6 months ago
  Ryan Reed 0d58cb3daa Finish moving away from the QuickSlots singleton 6 months ago
  Ryan Reed 297913d4f7 Creating InventoryManagement and moving QuickSlots MOSTLY to signals 6 months ago