|  Ryan Reed | eef494d646 | Add LifetimeTimer to DroppedBlocks | 7 months ago | 
				
					
						|  Ryan Reed | 1688e445c5 | Moving PREFABs out of Globals and removing Globals autoload | 7 months ago | 
				
					
						|  Ryan Reed | d6b02a9fb3 | Adding DroppedBlockDataResource for saving dropped block positions | 7 months ago | 
				
					
						|  Ryan Reed | b61dbb5069 | Moving Save/Load system to a plugin/addon | 7 months ago | 
				
					
						|  Ryan Reed | 9825023feb | Seperating BlockMesh scene and script | 7 months ago | 
				
					
						|  Ryan Reed | 1197ec44de | Hiding collision shape | 7 months ago | 
				
					
						|  Ryan Reed | 3287455b91 | Adding comments | 7 months ago | 
				
					
						|  Ryan Reed | d59635a6dd | Add ability to throw a block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 40ded7db02 | Swapping left and right click interact | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | 4cc4d7c09a | Minor error checking | 7 months ago | 
				
					
						|  Ryan Reed | c095078d42 | Moving away from instantiated block to ensure not including within save data | 7 months ago | 
				
					
						|  Ryan Reed | b7a1f2168d | Getting loading working, moving player to spawn, and adding signal clearing the world | 7 months ago | 
				
					
						|  Ryan Reed | b504d1e914 | Moving from mesh per face to a single MeshInstance3D | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago | 
				
					
						|  Ryan Reed | f7eb52f881 | Todo comment update | 7 months ago | 
				
					
						|  Ryan Reed | fc44326fea | Add support for picking up dropped blocks (no inventory yet) | 7 months ago | 
				
					
						|  Ryan Reed | 617474901e | Renaming Global autoload to Globals and moving prefabs into Globals | 7 months ago | 
				
					
						|  Ryan Reed | 6e9e18285b | Reworking DroppedBlock to utilize AnimationPlayer instead of tweens | 7 months ago | 
				
					
						|  Ryan Reed | 0ac22814c6 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | cfc5c93b12 | Adding DroppedBlock with a basic animation | 7 months ago | 
				
					
						|  Ryan Reed | 992ff5fc78 | Minor formatting cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 53dd7bb327 | Removing unnecessary function | 7 months ago | 
				
					
						|  Ryan Reed | c653407822 | Adding a simple options menu | 7 months ago | 
				
					
						|  Ryan Reed | 8e4bfe6f74 | Adding ability to create blocks | 7 months ago | 
				
					
						|  Ryan Reed | 7546dfe049 | Adding ability to delete blocks | 7 months ago | 
				
					
						|  Ryan Reed | 6919c1af96 | Minor formatting update | 7 months ago | 
				
					
						|  Ryan Reed | aa04fddac1 | Add support for different materials per block face and added wood log block | 7 months ago | 
				
					
						|  Ryan Reed | cad4484ba6 | Adding a Wailight highlight and moving target into Waila class | 7 months ago | 
				
					
						|  Ryan Reed | c0d333fa0e | Adding Waila UI (What Am I Looking At) | 7 months ago | 
				
					
						|  Ryan Reed | cb3bf3522d | Creating item database and loading block data from these resources | 8 months ago | 
				
					
						|  Ryan Reed | 77a9cc4161 | Minore rename of Materials to materials_map | 8 months ago | 
				
					
						|  Ryan Reed | 68706b32bf | Cleaning up Materials and adding typehint to apply_material() | 8 months ago | 
				
					
						|  Ryan Reed | ff835bd158 | Updating how matierals are applied | 8 months ago | 
				
					
						|  Ryan Reed | 47c1de35a2 | Adding block spawning and block types | 8 months ago | 
				
					
						|  Ryan Reed | 6831af6c1f | Adding basic block and dirt/stone blocks | 8 months ago |