Moves logic out of SaveLevelDataComponent and into SaveGameManager
Adds a Save/Load UI
Adds save name and icon
For now, there's no actual icon although I'm considering taking a screenshot during the game that would live alongside the save itself.
Known Issues
I ran into a bug where the player held block from the previous save was following the player at a distance as if it didn't despawn when the player did. I only ran into this once and I'm not sure what caused it.
## Features
* Moves logic out of SaveLevelDataComponent and into SaveGameManager
* Adds a Save/Load UI
* Adds save name and icon
For now, there's no actual icon although I'm considering taking a screenshot during the game that would live alongside the save itself.
## Known Issues
* I ran into a bug where the player held block from the previous save was following the player at a distance as if it didn't despawn when the player did. I only ran into this once and I'm not sure what caused it.
Features
For now, there's no actual icon although I'm considering taking a screenshot during the game that would live alongside the save itself.
Known Issues
WIP: Save/Load System Rework with UIto Save/Load System Rework with UI 1 month agobde2931c40
.