A Minecraft style clone in Godot
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Ryan Reed 727dca5a03 Cleaning up functions and using Marker for spawn location 1 month ago
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blocks Seperating BlockMesh scene and script 1 month ago
player Hide held block when opening settings 1 month ago
ui Removing unnecessary .bind()s 1 month ago
world Cleaning up functions and using Marker for spawn location 1 month ago
root.gd Renaming save_signal and load_signal 1 month ago
root.gd.uid Load saved settings on game run 1 month ago
root.tscn Load saved settings on game run 1 month ago